![]() ![]() ![]() The only thing that contributes to a lifted skill ceiling is the ability to kite and space your AAs correctly. On adc if you miss an ability you can just continue to AA and AA and AA. Champions on which missing an ability means your are victim for a good ol' ass whopping. The lack of need of the later on the adc role logically means that they are less mechanical intensive than let's say Ahri, Evelynn, Elise, Akali. It also means about how fond you are of your abilities and how precisely you can use your abilities against the enemy to outplay him. > mean how fast and accurately you can click Or you can play brand/vel'koz/whatever mage support and get a lot of benefit with brain dead skill xD Of course you have the standard stop Zac's jump with Janna's Q or stoping Leona's E with thresh's E but that's more match up based. Do I want to engage or peel? Do I want to shield my adc so he does a little more damage or shield our tank so he stands more damage? A lot of decision happening at the same time Late game is the same as before but at a bigger scale. Then we have mid game, you already have wards so you have to risk warding alone or expecting someone comes with you (which rarely happens) so you have to keep track of all the enemy team so you don't get caught out of position or looking at your team getting engaged while you ward. 'but dude thresh/pyke/Leona/whatever just has to land a skillshot or Lulu/Janna/whatever only have to heal/shield the adc, where are the mechanics on that' engage supports have to be aware of 3 people at the same time, as you can't engage if your adc is far or not paying attention, and you usually have to be in front of you want to be useful so a lot of micro decisions with consequences (being poked or engaged out of position) then you have utility supports which usually have longs cooldowns so every shield has to count or you might run out of utility in any critical moment. Supports are the ones with the heaviest mechanics. ![]()
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